Stardew Valley 1.3 (Multiplayer Update) is now available!
A stardew valley community server welcome to anyone! Join Co-op games, share mods, and maybe make some friends along the way! Stardew Valley Multiplayer is finally out for PS4! The update hit only a couple of weeks ago, following months of delays while porting over the game. Players are finally getting to jump into farming with friends on console (with the exception of Xbox, which is expected to release soon), a full year after PC users. Feb 12, 2013 No free slots on server - bug? Stardew Valley is an open-ended country-life RPG with support for 1–4 players. (Multiplayer isn't supported on mobile).
This update is a significant change for Stardew Valley… Not only does it include a good amount of new content (new items, events, etc.), but it also includes the long-awaited addition of co-op multiplayer!
Several months ago, I finished working on the content additions, and turned my attention to finishing multiplayer. Progress on that front came along steadily.
Then, we started the multiplayer beta on April 30. Of course, I underestimated the number of bugs you’d all find! But over the past couple months Tom and I have worked hard to track and fix every known multiplayer bug. And now, it’s ready to go.
Credit must be given to Tom Coxon (of Chucklefish), who wrote all the major networking code himself and turned this fairly complex game into a seamless multiplayer experience! We’ve worked hard to make the co-op experience as fun and intuitive as possible.
I also want to thank everyone else at Chucklefish for all their hard work coordinating this big launch!
Below, I’ll give you a more detailed explanation of both the new game-play content and a more detailed explanation of how multiplayer will work.
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First, let me share some of the new content with you. This is not an exhaustive list, and I’m purposely being vague on many aspects because I think it will be more fun to discover these things for yourself:
- A traveling festival comes to town
- For three days in winter, a traveling festival visits Pelican Town. Unlike a normal festival, farmers can come and go as they please, and the location isn’t “locked out” at any point (there’s no setup). Pelican Town is different for a few days, and most of the townspeople’s schedules change to reflect that. The festival offers farmers a once-a-year chance to acquire unique items, purchase an original work of art from the famous Lupini, enjoy some live entertainment, and more….
- A winter mystery… and a new collection type
- In winter, farmers might encounter a strange event… which will ultimately grant them the ability to start a new, “secret” type of collection. This new ability will surely result in unusual new adventures and greater knowledge…
- Help someone out in town…
- Farmers who have made great progress for themselves will have the opportunity to help someone in a significant way…
- New Character Events
- There are new character events, some of which grant you permanent bonuses. There are also a couple of “secret” events that you’ll only encounter if certain conditions are met.
- Skull Cavern Changes
- 3 new monster types added (more powerful versions of familiar enemies)
- “Treasure Rooms” added (rare chance of finding a room with a chest containing useful items… including two that can’t be found any other way)
- A new reason to attempt a deep dive…
- Ability to change professions
- If you regret your choice of profession, or simply want to try out something new, there is now a way to change your professions. It comes with a price, however…
- Signs
- Signs are craftable items which are available to you from the very beginning of the game. Any item in Stardew Valley can be “clicked” onto the sign, and it will display that item (the item won’t be consumed).
- Decorations
- A variety of new outdoor decorations have been added, including many that are “seasonal”, meaning that their appearance changes with each season. Multiplayer makes decorating even more fun.
- Auto-Grabber
- An expensive item that can be placed in a barn and automatically harvests milk and wool from the animals each morning.
- Garden Pots
- Garden pots allow you to grow any crop indoors year-round. Think of them like one-tile greenhouses. When placed outside, however, they only grow crops that are in-season.
- New Crop
- There is a new crop that only grows indoors.
- Fireplaces are now furniture
- This means you can move your fireplace around, and also buy a couple of different kinds of fireplaces.
- Hats on horses
- You can now put hats on your horse. Enjoy… (this was actually an original intended feature in Stardew Valley two years ago, but I never finished it and had completely forgotten about it. Now it’s finally finished)
Now, a more in-depth look at how multiplayer works…
Stardew Valley now supports up to 4 player co-op. Co-op is nearly identical to single-player, but with 1-3 other friends playing together with you to achieve a common goal. Any single player game can be “converted” to a co-op game by having Robin build one or more cabins on your farm.
One player serves as the host, and the other 1-3 players connect to the host in order to play. Therefore, the host must be in-game at all times when the group wants to play.
The new update adds a Co-op button to the title screen. Clicking the button will bring you to the co-op menu, from which you can:
- Host a new co-op game
- Re-host an existing co-op game
- Join a new farm (provided that any of your friends are hosting and have a cabin available for you)
- Re-join a farm (provided that the host is in-game)
- Join a LAN game (by entering the IP address of the host)
- Enter an invite code (generated by the host) to join a game (this allows for Steam/GOG crossplay)
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When hosting a new game, you’ll have some new options available to you:
- “Starting Cabins” gives you the choice to start a new game with 1-3 cabins pre-positioned on the farm. If you decide to go this route, you’ll have two “Cabin Layouts” to choose from: “Nearby”, which places the cabins close to one another, encouraging a communal farming style, and “Separate”, which places the cabins far apart and allows for more independence.
Alternatively, you can start with no pre-positioned cabins and instead build them yourself (via Robin).
- “Profit Margin” adjusts the profit margin of goods that you sell. You can choose between “Normal” (the original Stardew Valley amount), “75%”, “50%”, and “25%”. This is, in effect, a way to increase the difficulty of the game. For larger groups of experienced players, it might be desired. However, keep in mind that there already is some “scaling” of difficulty built into the game, since each player will need to upgrade their own tools, upgrade their own houses, buy bigger packs, etc.
- In co-op, all players share the same pool of money, and are working together on the same farm. The state of the game world, including the main storyline, is shared between all players. However, each player has their own private inventory, skills, achievements, collections, relationships, quests, and crafting/cooking recipes.
In general, it’s assumed that co-op games are only being played with people you trust. The game maintains no real concept of “ownership”, since all players are working communally on a shared farm.
- When it’s time to go to bed, all players must enter their beds. Only then will the day end.
- Players can marry each other by crafting a “wedding ring” (An old Zuzu City tradition), and offering it to another player. If the other player accepts the ring, the couple is now engaged.
- The chat box allows you to communicate with each other… with the help of nearly 200 custom Stardew Valley emojis!
Here’s a trailer:
Also, want to let you know that the console versions of multiplayer are in development & coming soon.
I hope you enjoy the update!
-Ape
Hi everyone! I’m the Chucklefish dev who has been coordinating with Eric on localisation, porting and multiplayer for Stardew Valley over the last year. I’ve previously worked on Starbound (the procedural quest generator was my baby), and I’m also developing Lenna’s Inception, another Chucklefish project, on the side.
I’m here with an update for those of you who have been waiting so patiently for news on multiplayer! Now that we’ve pinned down the main technical issues, we know enough to feel confident describing the gameplay you can expect from it.
Shortly after you begin the game, Robin will offer to build up to 3 cabins on your farm. Each cabin will house a farmhand, controlled by one of your friends.
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Farmhands can do almost anything the main player can do. They can farm, mine, fight, fish, forage, marry NPCs and take part in festivals. Each player has their own inventory. When a farmhand is not connected, their inventory can be managed through a chest in their cabin.
Certain decisions can be made only by the main player: when to sleep, when to start and end festivals, and whether to side with Joja, for instance.
You won’t need to set up a server to run multiplayer. Friends can be invited onto the farm through Steam. The invite mechanism for non-Steam versions is TBD, but likely to be similar in most cases.
A lot of players have requested player-to-player marriage. It’s an idea we like a lot, and want to make available as a feature. Player-to-player marriage won’t use the mermaid pendant, but rather an alternative method that requires a similar amount of effort to wooing an NPC. We’re still working out what that will be.
Local multiplayer, split-screen and PVP are not planned at this point.
Effort so far has been focused on overcoming the biggest technical hurdle: synchronising multiple games over the Internet. Almost every source file has been touched, and 15,000 lines of code have been rewritten. Retrofitting multiplayer into a game that didn’t have it originally is notoriously hard.
Anyway, that chunk of work is almost complete now and we’re starting to look towards what’s next:
- Implementing the farmhand cabins
- UI and menus
- Events and festivals
- Multiplayer NPC relationships
- Polish, testing and optimisation
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We currently expect to be able to start a beta test at the end of the year for Steam users to help us test the game. Mod authors will be encouraged to update their mods during this beta period. Then, in early 2018 we will release it as the 1.3 patch on Windows, Mac and Linux.
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Consoles will get the patch too, starting with Nintendo Switch. This will be a bigger patch than usual, so be aware that it will take a while to roll out to each platform.
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Leave your thoughts in the comments section below!